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Release Date: 16 October, 2023
Game Size: 201.0 MB
Game Engine: RPGM
Current Game Version: 1.0 (Finished)
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 201.0 MB of free disk space (Recommended to have twice as much free disk space than this).
- Extract and run.
The primary thing it introduces is New Game Plus.
If any of you are familiar with “Star Knightess Aura”, I took inspiration from that.
Essentially, at the end of a successful playthrough, either in “Cure” mode or “Evil” mode,
you will be given a score based on the combined levels of all LIVING/UNDEAD allies, and yourself of course.
Various multipliers will be applied, and finally extra points added for bosses beaten.
At that point, you will be taken to a special room, where you can spend these points on various bonuses.
These range from extra HP and Mana, to free Blood Potions and single use books that can teach spells or weapons.
Once you are ready, you can then start a new game with these bonuses applied!
Also, once in a New Game Plus, extra difficulty will be applied, mostly in the form of more numerous enemies.
Goblins in particular are buffed quite a lot, to keep them at least slightly difficult for a buffed player.
I did extensive playtesting for this mode, and am 99% sure I ironed out all the bugs.
Saves from V 0.9 are MOSTLY compatible, but you may have some issues depending on where exactly you saved.
Personally, I recommend starting a fresh game.
Here’s a list of the rest of the changes:
-Buffed health potions used by guards
-Added animation effects for armor and ward spells
-Added Teleportation spells to Drusa’s shop
-Added optional mini-boss “Axe Man”, located in the mountains
Well, that’s it then! Vampire’s Curse MZ, by far my most extensive project to date, is completed!
Of course, there may be one tiny update or two, just for bug fixes.